1.3 COMBAAT


Hi!

I'VE MADE SOME ADDITIONS

What's Been Added

So with a beat em' up, I thought it may be a good idea to improve the combat somewhat. And in thinking about it I decided to add some knockback, and it escalated a lot the more I messed around with launching these guys.

Aside from adding knockback, I added a simple combo meter. A problem that I have had with the game is that the player just unexpectedly dies and I naturally wanted to solve that, but while at the same time maintaining the original restraint of the game where everyone dies in one hit. So, I added a combo meter where if you pass a certain threshold you basically get: "you're going hard af right now take this protection as a reward." I like to think of it as a shield rather than extra health.

What's to Come

In my next update I look to add some kind of air based attacks that'll allow more different ways of taking the enemy out. I also look to add grabs down the road, but that may come later. Something that's probably going to get done soon, though, is more enemy types: these basic guys are kinda boring and the fun comes from throwing them around, but there's not really a threat to the player against these guys. Considering that I want to add some kind of projectile enemy throwing beach balls, perhaps a flying one (a bird? idk lol), and probably more. If you have any ideas feel free to comment them.  I also want to tune up jumping, because currently there is just a fixed jump height and you have some air mobility. Adding more room for precision would always be good.

Reflection

I've been thinking about the game Pizza Tower a lot and it made me want to up the speed on my game. I've always liked speed games, so I thought it would be neat to move in that direction. A particular thing from Pizza Tower that I was inspired by was the RUN (referring to my game) action that I implemented. It's basic, and doesn't work exactly the same due to the fact that I have to do some tuning, but it is inspired non the less.

I also want to discuss the theme. To be frank, it's literally about a full grown man launching small children and teenagers across a beach front. And it's kind of terrible lmao, and I regret the theme choice a little more and more as I continue because there isn't a whole lot of respectable room to make beating the shit out of kids feel bad-ass. I'm probably going to add some more humor or something capitalizing on the absurdity of the theme. I was thinking about having the grabs be randomly brutal early Mortal Kombat inspired throws resembling executions, but I do not know if that would cross the line into edgy. Thinking about it, that would actually be terrible too. Oh well

Feedback Points

If you have any feedback on the following areas I would greatly appreciate you commenting:

  • Hitlag duration, does it feel too long or frequent?
  • Do you still die unexpectedly? 
  • UI, is it too big or not readable? I'll probably make some art for it once I settled, but it would be good to also know how the readability of it so far is.

Thanks for reading, I'll probably update more frequently so be on the lookout. But until then,

Goodbye!

Files

Beachfront Fighter -- 1.3 Combative Update Pt.2 10 MB
Apr 09, 2023
Beachfront Fighter -- 1.2 Combative Update Preview (WebGL) 10 MB
Apr 05, 2023

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