Idle PONG
WEALTH. UNLOCKS. INCOME. In this game you experience all of that, mixed with the simplicity of Pong and incremental idle mechanics. Become a billionaire just by bouncing your freaky balls. And perhaps break my game.
Controls:
W/S: Move up and down.
A/D: Move left and right (used with "free movement" power up)
Left Mouse Click: Press buttons. Some skills use left click as well
You can save the game under the gear icon
Goal:
Get a ton of money (for now). Quit when you want. You could unlock everything! Or cause an overflow error!
FEATURES
- Balls
- Paddles
- Power-Ups
- Regeneration: Take all the money and resources you have and trade it for gold. Gold lets you buy permanent upgrades that have no cap on how high they can be upgraded.
- Bosses: Bosses can be fought at a price, and replace scoring for money with hurting them. When defeated, they reward a skill point.
- Skills: Spend skills obtained from boss fights that unlock permanent upgrades that change the properties of your objects.
- Resell your stuff for 1/5 of it's current price (probably exploitable but whatever)
Extra Game Info
Saving and loading has a brief cool down. Also the game can not be saved during boss fights. Do not load without any save data recorded. It will crash the game.
Game does not pause when clicked off of, so you can have it running in the background. You can zoom in (ctrl+plus or ctrl+scroll) if the non-full-screened picture is too small.
Also, if I release a new version, all save data will be cleared. Apologies.
FEEDBACK
It's welcome!
Tell me if progression is too slow, too fast, or too wonky. Tell me if it gets boring and when. But don't call my game bad, please. I will cry.
Tell me your thoughts.
This project was heavily inspired by https://kodiqi.itch.io/idle-breakout.
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 3.5 out of 5 stars (4 total ratings) |
Author | Lobster |
Genre | Simulation |
Made with | Unity |
Tags | 2D, Casual, Idle, Incremental, Minimalist, pong, Relaxing, Retro, Singleplayer, Unity |
Average session | About an hour |
Inputs | Keyboard, Mouse |
Download
Click download now to get access to the following files:
Development log
- 1.0.2 Changelog 1/16/2024Jan 16, 2024
- 1.0.1 Additions 1/15/2024Jan 15, 2024
- 1.0.0 Additions, Now Release 1/12/2024Jan 12, 2024
- 0.1.2 Additions 1/11/2024Jan 11, 2024
- 0.1.1 Additions 1/10/2024Jan 10, 2024
Comments
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Thank you for playing, and apologies for that. I'll start on fixing that
I can see it happens too often ðŸ˜
really need to make the cost of balls/paddles reset when you sell them, the price stays even if you sell every single one
Thank you for the feedback
I'm uploading a new version that sets sell prices based on the amount of balls active rather than current ball price. The sell back prices probably need tweaking, but I hope it's an improvement!
so uh the save doesnt really save, I played it 2 times (loved it) and I crashed it 2 times.
Thank you!
Did you lose your save when it crashed, or did it just not transfer between sessions in the first place?
i lost my save when it crashed
Ah, okay. Thank you for the response
Loved it, broke it.. 50 balls, add in the scatter balls and well... game over.
Thank you!
Yeah... the scatter balls could use some optimization lol
No save option?
Under the gear icon is where the save stuff is
You can softlock yourself by selling the ball early lol.
Edit: I didn't see the warning at first lmao.
Rip lmao
I'll fix that. That was an early thing that I forgot to patch, thank you for reminding me